Cloud computing and streaming: the future of gaming
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Gaming is not about having to own multiple devices to play exclusive titles, but being able to play the games you like on any machine you have.
According to Microsoft, the gaming industry's future will be based on gamers' access to games. The more opportunities gamers have to interact with high-end games, the bigger this industry will grow. Therefore, generations of gaming consoles will soon sink into oblivion, giving way to today's growing services like streaming.
A few analysts affirm that the familiar console we know today will still exist for another generation, but only about 5-7 years before hardware gaming gradually disappears. Instead, streaming services will become more popular with more users because they don't need powerful machines to use them.
Streaming will give gamers the opportunity to experience top-notch games without the help of any powerful hardware.
Besides, experts also identify streaming technology as an incredible breakthrough of gaming, creating unprecedented growth for the industry. Streaming will help AAA games develop more. We will need to bring these games closer to more gamers so they can experience them on any device. The ability to stream games on phones or TVs without console support will make a big difference to this process.
According to Phil Spencer, executive vice-president of Gaming at Microsoft and the head of Xbox brand, instead of focusing on competing with other competitors, they are currently focusing on solving another problem: "What can Microsoft do for the gaming industry?" And that's the reason why they want to expand types of gamers with their Xbox Adaptive Controller and try to maintain the game's life with projects like backwards compatibility, putting old titles on the new system.
The leader of Xbob is not interested in the fact that games could play Minecraft on Xbox One. What he is interested in is that they can play Minecraft on any device they own.
"There are certain scenarios where a streams game is the best answer," says Spencer. "On a console, the best scenario is for you to download that game and play. If you’re on a PC that’s capable of downloading and playing a game, download and play that game."
Accordingly, Spencer says that there are three key elements to implement this project, including game content, gaming community and cloud computing technology. This means that the game must have a special story or content, its features must be constantly updated for players and allow them to easily access that game. If this theory becomes successful, not only Microsoft but the whole gaming industry in general will be raised to new heights.
Finally, according to Spencer, gaming is not about having to own multiple devices to play exclusive titles, but being able to play the games you like on any machine you have.
By: Quinn Abrams